#include "gam_event.h"

const char * gam_event_to_string( GaminEventType event ) {
  switch( event ) {
    case GAMIN_EVENT_CHANGED:
      return "Changed";
    case GAMIN_EVENT_CREATED:
      return "Created";
    case GAMIN_EVENT_DELETED:
      return "Deleted";
    case GAMIN_EVENT_MOVED:
      return "Moved";
    case GAMIN_EVENT_EXISTS:
      return "Exists";
    default:
      return "None";
  }
  return "Unknown";
}
